Okay, it’s about time I said something about this series.
I’ve played Destiny since its beta. The first game had a lot of issues, some of which didn’t bug me. One major problem was with the story. It had little to no story without it’s DLC. The game didn’t feel complete upon its original release. The second thing was player-created clans barely meant anything in the original game. The only clan interactions were on the site, not in the game. The last thing that I hated about the main game was that the post-game was weak. Most of the original post-game consisted of repeatable missions that rarely – if ever – changed. With all of these things in mind, let’s see what they did in Destiny 2.
Destiny 2 actually has a story that concludes when you complete the campaign. The story revolves around fighting Cabal and taking back the last city on Earth. Sure, it’s not a masterpiece by any means but at least there is a complete story this time. Clans have also made a return but this time they actually mean something. You gain Experience for your clan and gain rewards. On top of that, clans can create their own banners so that’s pretty sweet. Now let’s move to the post-game. See? Multiplayer and story in a single game. Looking at you… EA.
Destiny 2 did a few things I wasn’t expecting. First, they added side quests called “Adventures.” I know not all of them are post-game, but it’s easier to talk about them as a whole. Adventures are story quests that can happen after or during the story in most cases. They add more lore and just more to do overall. On top of Adventures, Strikes make a return. Although now they must be played on the playlist instead of selecting them on the map. Raids are also back, although I don’t play them so I have no idea if it’s any good. Thing is, there are a lot more PVE activities now.
Destiny 2 just got The Curse of Osiris expansion as well. I just spent 3 hours beating its main story. I’ll be honest, after the EXP incident, I was more than a little nervous about this expansion. However, if they continue to make expansions like this, I’m all in. We only got one planet but the quality of the story made it worth it.
Speaking of the story it was complete and enjoyable. Spoilers incoming in case you didn’t know. You team up with Osiris, an old warlock who is an outcast from the city, and you wage war on the Vex through time trying to stop them from deleting their losses. So, yay, time travel and all that, but not exactly.
You see, you never actually time travel. You’re in a place called “The Infinite Forest” that lets the Vex predict both past and future events by testing every possible outcome. It makes a lot more sense in the game, but they can’t all be Doctor Who. So your mission is to kill the machine that can be used to break time. That last fight was a lot of fun, by the way. Oh yeah, and the environment is amazing. Look at that sun.
I have yet to play the new Adventures or Strikes, but the story alone is a lot better than I was expecting. So far I would say Destiny 2 is about as evil as a Killer Robot Army, While Destiny was about as evil as a Politician. If you want more coverage on team shooters, maybe check out some of our Overwatch content.
Well, that’s all I have for you today. Thank’s for letting me waste your time, people.
Keep It Classy,