I can’t get away with giving these people any slack, can I?
EA has apparently done it again, this time with Battlefront 2‘s multiplayer. Vader and other heroes were reportedly locked behind 40 hours of gameplay in getting in-game currency. They’ve since made this slightly better, but by then the damage was done. On top of that, they also have loot boxes. So Overwatch, but characters aren’t free. EA’s response to the extremely warranted backlash? “The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.” That would be fine, but If someone can buy Vader by paying money, you just defeated that entire argument.
EA & DICE also said, “As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch.”
This was one of the major complaints I’ve seen so far. Most people don’t mind loot boxes if they are cosmetic only. That’s the way Overwatch has done it and it’s still going strong.
Another thing people are complaining about is the star cards. Star cards are abilities and boast about your characters and ships. Yes, leveling up only really gets you credits in game and the ability to use higher tier cards. On top of that, there are three types of currency in this game. You have credits; which are earned by leveling up; crafting parts, which are gained from loot crates; and Crystals, which are paid for by real money.
The one saving grace of this game so far is the campaign, but people have said that’s not worth the price of a full game, I’ll leave that to you to decide as, for me I’ll probably pick this game up for around $20.00, I doubt I’ll be playing multiplayer anytime soon. Unless, of course, they fix the multiplayer. But I don’t see that happening anytime soon. The campaign is canon so I do want to play it. They really should’ve taken notes from Overwatch.
Well, that’s all I have for you today. Thanks for letting me waste your time, people.
Keep It Classy,
Evil Bob
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