Is It Evil? – The Legend of Zelda: Breath of The Wild

The Legend of Zelda – Not sure if I can do this justice, but I’ll try. The Legend of Zelda is a game series spanning three distinct timelines with a recurring hero named Link. I’m not going to talk about the whole series, obviously. That’d take a year. Ask Chris to- (NOPE.) Oh… well, okay then. I will be covering the newest, and arguably the highest praised Zelda game to date. That’s right folks, I’m talking about Breath of The Wild. There is only one question that needs to be asked. How Evil Is The Legend of Zelda: Breath of The Wild? Now Without Spoilers!

So where do we begin our journey in this groundbreaking Zelda title? With Link… waking up. After awakening, you must complete four Shrines in the surrounding area to get the paraglider Spoiler! No, it’s not, this much has been known since before the game was out. Deal with it. After finishing up with the Shrines, you can go anywhere. You can search for the remaining 100-something Shrines or go straight for Spoiler to end the game, fast. There is so much to discover. Even Horizon’s map looks small, compared to Hyrule (in fairness, Horizon’s map only feels big because you can’t scale every surface you see, like Skyrim or something, forcing you to go the long way to stuff).

Since I mentioned quests, there are a lot of them in this game. You’ve got Shrine Quests, Side Quests, and Story Quests, all different and leading to some pretty sweet rewards… well, most of the time.  I have been running into quests in places I didn’t think there would be some.

And then there’s how beautiful this game is. Sure, it doesn’t have the realism of Horizon Zero Dawn, but the cell-shaded look and saturated colors really make this game’s art style stand out.  When I saw the first preview of this game, and they talked about it having less music than previous installments, I was worried. The Legend of Zelda music adds to the atmosphere of the games. I’m happy to report my fears were unfounded. Not only is there a great soundtrack to the game, but they include soundbites to reward you. This use of sound enhances the experience in more ways than you might think.

The controls could use a little work. The X button to jump feels unnatural to me, for example. I think it would be nice to let us change the control configurations. But that’s my only real gripe with this game. The battle system is great. While it does take some practice, you can potentially counter any foe you face in the wild with just a shield and sword, or whatever else you find. With all these factors accounted for, I would say this game is about as evil as a Villain.

Well, that’s all I have for you today. Thanks for letting me waste your time, people.

Keep It Classy,
Evil Bob

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